FarPlaneTwo

FarPlaneTwo

18.5k Downloads

Add setting to limit the terrain vanilla actually renders

sisby-folk opened this issue ยท 1 comments

commented

Currently there's a setting to disable vanilla rendering altogether, which provides an FPS boost to the client.
It would be useful to have a setting that limits the distance for which vanilla terrain specifically renders, below the overall vanilla render distance.

FP2 exact terrain would need to render these chunks as a result for this to remain useful.

This would allow for chunks within vanilla's "Render Distance" radius but outside of FP2's "Vanilla Terrain Render Distance" radius to:

  • Render Terrain using FP2 Exact terrain (fast)
  • Tick
  • Render Entities (Such as mobs) using vanilla rendering

Along with #8 this could make for a much closer facsimile of vanilla rendering on the cheap (as it is expected that FP2 exact will run substantially faster than even something like sodium terrain)

commented

This would be easiest, if not already done, when this mod is ported to Minecraft 1.18+, due to Minecraft 1.18+'s "Simulation Distance".