FarPlaneTwo

FarPlaneTwo

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Heightmap mode renders over vanilla terrain

ZeropointB opened this issue ยท 3 comments

commented

The lods are everywhere
2022-06-18_23 15 18

commented

This is a known deficiency of heightmap mode which I have yet to come up with a decent solution for. For now, you can avoid it by simply using voxel mode.

That said, why are you using heightmap mode anyway? It looks like absolute garbage from ground level, it's really not useful for anything other than really long-distance screenshots from high up.

commented

That said, why are you using heightmap mode anyway? It looks like absolute garbage from ground level, it's really not useful for anything other than really long-distance screenshots from high up.

Because that's the only one that's working?

commented

Because that's the only one that's working?

I got both working by tinkering around with render and cutoff distances in normal flat world