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Setting Feather Cooldown at a higher value disables feather regeneration
Kevadroz opened this issue ยท 0 comments
Setting the "feather cooldown" config to a value higher than when it was when a PlayerFeathers
Object was created disables regeneration for that Player, requiring The reinstancing of the Player entity (relog) to reenable the regeneration.
This is due to the maxcooldown
field only being set on the creation of the Object, causing the addCooldown
method to cap the cooldown to the old max value and thus never reaching the new config value.