Advancement triggers for some events
Jummit opened this issue ยท 0 comments
I'm working on a Minecraft map that uses this mod, and it would be very helpful to have advancement triggers for some of the things this mod does.
firstaid:part_damaged
conditions:
string part (which part was damaged)
int damage (how much damage was done)
int health (how much health the part has now)
firstaid:heal_item_used
conditions:
item item (the heal item used)
string part (the body part that was healed)
int part_health (the health the body part has as a result)
I know this is really niche, but I'm making this issue as I may try to implement it myself.