Crash with the Corpse
Redls07 opened this issue ยท 19 comments
I play forge version 1.16.5 with optifine, and if I have a corpse mod, it crashes when I die.
That should be fairly easy to fix. The issue is that a player is rendered, while there is no player (cause he's dead).
Check with the latest build https://github.com/tr7zw/FirstPersonModel/actions/runs/1255207386 (Download is the Artifacts button at the bottom)
Unfortunately, when I start the game with this build, the game crashes on the Mojang loading screen. At the same time, no new files appear in the crash report folder.
The build link you gave me is for forge, right?
It should be Forge and Fabric. Can you upload the latest.log after starting with that build?
An issue is that creating 1.16 builds has become kinda painful.
Thaaats... Odd? Somehow a method is missing in the WorldRenderer. My only guess is that Optifine changes something or that something else in the build broke. Need to check when I'm home to compare/test myself.
I just tried to run the forge without optifine, but the crash is still present. If necessary, here is the startup log without optifine
latest.log
There it wasn't finding something else. Damn Forge 1.16 is a pain in the ass. I think I'll redo the 1.17 branch with mojmap and loom, and then backport it to 1.16.
Ok, thanks. Oh, and I just found out that if the launch occurs without optifine, then the files in the crash log folder appear, so if this is important, then here
crash-2021-09-21_10.38.36-client.txt
I still managed to fix the crash. I removed from my mods folder all the mods that were there, with the exception of those that I am testing. But there was also a mod that didn't get deleted. It was a tl_skin_cape that was built into the TLauncher that I was using. I thought that the problem might be in it, so I deleted this launcher, and transferred everything I needed to another launcher, where the tl_skin_cape was not built in. And yes, it worked. The crash is gone. Thank you for helping me figure out all this.
Yea I don't support TLauncher cause you know... pirated^^ Somehow most of my mods end up being incompatible with whatever TLauncher does. Well at least this got resolved :D
Ok can confirm that it does not work. The issue is I can't do local test builds because of the entire thing not running under Java 16. So I'll do the plan with making 1.17 with mojmap and forge loom, and then backport that to 1.16(maybe even 1.15?)
Hm, interesting. I tried to re-download the latest versions of corpse and fpm from curseforge, just in case, even though I already had the latest versions of these mods. But no, the crash is still repeated. And I also tried it without optifine, and the crash is still present. I do not know what could be the reason for this.