First-person Model (Forge/Fabric)

First-person Model (Forge/Fabric)

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Crash with the Corpse

Redls07 opened this issue ยท 19 comments

commented

I play forge version 1.16.5 with optifine, and if I have a corpse mod, it crashes when I die.

commented

Please also add the crash report to get an idea on what's happening

commented

That should be fairly easy to fix. The issue is that a player is rendered, while there is no player (cause he's dead).

commented

I will be very grateful if you fix it.

commented

Check with the latest build https://github.com/tr7zw/FirstPersonModel/actions/runs/1255207386 (Download is the Artifacts button at the bottom)

commented

Unfortunately, when I start the game with this build, the game crashes on the Mojang loading screen. At the same time, no new files appear in the crash report folder.
The build link you gave me is for forge, right?

commented

It should be Forge and Fabric. Can you upload the latest.log after starting with that build?
An issue is that creating 1.16 builds has become kinda painful.

commented
commented

Thaaats... Odd? Somehow a method is missing in the WorldRenderer. My only guess is that Optifine changes something or that something else in the build broke. Need to check when I'm home to compare/test myself.

commented

I just tried to run the forge without optifine, but the crash is still present. If necessary, here is the startup log without optifine
latest.log

commented

There it wasn't finding something else. Damn Forge 1.16 is a pain in the ass. I think I'll redo the 1.17 branch with mojmap and loom, and then backport it to 1.16.

commented

Ok, thanks. Oh, and I just found out that if the launch occurs without optifine, then the files in the crash log folder appear, so if this is important, then here
crash-2021-09-21_10.38.36-client.txt

commented

But I just found out that they are essentially the same thing, so never mind lol

commented

I still managed to fix the crash. I removed from my mods folder all the mods that were there, with the exception of those that I am testing. But there was also a mod that didn't get deleted. It was a tl_skin_cape that was built into the TLauncher that I was using. I thought that the problem might be in it, so I deleted this launcher, and transferred everything I needed to another launcher, where the tl_skin_cape was not built in. And yes, it worked. The crash is gone. Thank you for helping me figure out all this.

commented

Yea I don't support TLauncher cause you know... pirated^^ Somehow most of my mods end up being incompatible with whatever TLauncher does. Well at least this got resolved :D

commented

Ok can confirm that it does not work. The issue is I can't do local test builds because of the entire thing not running under Java 16. So I'll do the plan with making 1.17 with mojmap and forge loom, and then backport that to 1.16(maybe even 1.15?)

commented

In other news: the current build on curse for 1.16 seems to be absolutely fine with the corpse mod? Even when using the scaling function that had the issue in the original report
grafik

commented

Hm, interesting. I tried to re-download the latest versions of corpse and fpm from curseforge, just in case, even though I already had the latest versions of these mods. But no, the crash is still repeated. And I also tried it without optifine, and the crash is still present. I do not know what could be the reason for this.

commented

Maybe an old Forge install or other mods. But with 1.16.5 Forge-36.2.0 and the cropse mod 1.0.5, First person mod 2.0.1, Not enough animations, skin layers 3d and transliteration lib it seems to work from what I can tell.