Cosmetica Issue while rendering head cosmetic (Along with TooManyPlayers incompat)
craftish37 opened this issue ยท 9 comments
For every player skin, the head part isn't rendering AT ALL, causing this funny effect :
France in 1798...
Here's my logs, every mod should be up to date (maybe not the ones that are from CF)
latest.log
Binary searching time so ๐
I'll let you know if I find anything ๐
(Also I didn't have this issue before)
The odd thing is, the update didn't change anything about the head logic. So no clue why it suddenly is an issue.
Hm second report so far. Haven't been able to determine what exactly is causing that(which other mod).
Ok it's not a mod thing, even tho I saw a little problem with cosmetica hats, nothing too complicated
Basically, on servers with a RP, the head disapears after loading the RP, which wasn't the case before
More related to the recent update, with a cosmetica hat on, we can see the hat on our head, but moving wrongly in 1st person :
https://youtu.be/qZop_9ipVf0
Hm, that hat/helmet should not be visible at all. This is most likely a bug from cosmeticas end(ignoring the fabric api/player feature renderers/head position).
The other person also had the issue with some server RP, but I'm not sure how that could be connected(maybe some custom shader logic inside the RP?).
The server's RP is hosted on https://download.mc-packs.net/pack/1dbd40d0a3306ad8f1aa9acf640595bb649f7fbe.zip
Also I'll try to figure out if Wynncraft have any shader on too
With that resource pack loaded, still not having this issue(also putting stuff into the headslot).