First-person Model (Forge/Fabric)

First-person Model (Forge/Fabric)

4M Downloads

Incompatibility with Create

natrow opened this issue ยท 9 comments

commented

When holding certain items (Creative Worldshaper, Potato Cannon, Extendo Grip) the custom first-person model is still visible

commented

It is pretty irritating, but I think this is an issue that needs to be fixed on Create's side. Either that or a configuration option is added to FirstPersonModel that allows you to add certain items to an exceoption list that doesn't render in first person.

commented

You could add them to the autoVanillaHands setting. But yea, otherwise might need fixing from creates side.

commented

You could add them to the autoVanillaHands setting. But yea, otherwise might need fixing from creates side.

where do you find this setting? I'm looking in firstperson.json and I'll I can see are enabledBYDefault, xOffset, sneakXOffset, sitXOffset, renderStuckFeatures, vanillaHands, doubleHands, and forceActive. (which are bool, num, num, num, bool, bool, bool, bool respectively, none of them allow me to give a list of exceptions)

commented

That config entry was added in 2.2.2.

commented

I released 2.2.3 for 1.19.2/1.18.2 the past 30 mins. But 2.2.2 has been out since 11.01.2023.

commented

ah, okay, the update from 2.2.0 to 2.2.3 was just uploaded to curseforge today from the looks of it so I didn't realize it had updated.

commented

image
In GDlauncher at least it only shows the last update being months ago, straight from 2.2.0 to 2.2.3

commented

grafik
Thats some issue with GDLauncher.

commented

grafik
Huh? Turns out on Forge this works correctly. On Fabric both are visible, but with the latest version vanilla hands works correctly with them. Anyway, it's working.
grafik