Player model jitters back in forth during walking/sprinting, and up and down while falling
Ireallywantresourcepack opened this issue ยท 2 comments
in case it might just be another mod causing issue, my mods are:
FirstPersonModel
yet-another-config library
xareo's world map
xareo's minimap
colormeoutlines
worldedit
wakes
visuality
vectorientation
ukulib
tweakaroo
tooltipfix
statuseffectbars
starlight
sodium
sodium extra
skinswapper
searchables
resourcify
reesesodium
recursive resources
notenoughcrashs
notenoughanimations
modmenu
minihud
midnightlib
mem leak fix
malilb
load my resources
lithium
litematica
lilac
lazydfu
lambdynamiclights
immersive thunder
immediatlyfast
image2map
horsebuff
g4mespeed
g4mespeed capture
freecam
fix elytrabug
ferritecore
fastquit
fabric language kotlin
carpet mod
fabric api
exordium
entity view distance
entity culling
entity model features
entity texture features
enhanced block entities
eating animation
dynamic fps
debugify
dcch
dashloader
cloth config
cit resewn
carpet fixes
carpet extra
cameraultils
breakfree
bobby
boat item view
block event seperator
block entity extended rendering
blanket client tweaks
bettereatingmod
better climbing
armortrimfix
armorchroma
architectury
appleskin
antighost
animatica
I cant really say anything to this. During walking the model slightly bobs left and right as part of the animation. Never seen or heard of the falling thing, but its 100% some other mod causing this, as its not a direct issue of this mod.