A hard-coded name is used instead of the translation key
Tapacywka opened this issue ยท 2 comments
I'm working on a resourcepack containing translations of settings menus from different mods into other languages (currently US, UA and RU), and I've noticed that instead of a translation key in the mod name, a hard-coded name is used, so I can't interact with it during the translation. Is it possible to output a separate translation key for the mod name in the language file like all other mods do?
Dumb question, but how does translating a mod name make sense? Also, it's not hardcoded, that's just the literal translation key Firstperson
(Not clean, but honestly also never thought about this being a translation key in the first place)