Sitting on modded chairs breaks players offset unless facing south
egshels opened this issue ยท 2 comments
Easily fixable by removing the last else statement from the public void updatePositionOffset(Entity player, Vec3 defValue)
function in MinecraftWrapper
at the check for vehicles.
Removing this makes the earlier defined realYaw
value used instead of the riden vehicle, which for most modded seats doesn't change direction.
I have fixed this locally, just lacking permissions to create a pull request.