Disabling reload sound pitch fluctuations
Kirby859 opened this issue ยท 2 comments
I just like everything to sound the same; I don't know why. It is able to be done with shoot sounds, so why shouldn't it be able to be done with reload sounds?
Could you explain this a little further? I don't quite understand how you want it.
Currently, Flan's Mod supports a field in gun files to disable the pitch fluctuations. The field is:
DistortSound false
This works great for disabling the pitch fluctuation of the shoot sounds, but it doesn't affect the reload. I like to know exactly when my reload is finished, and when Flan's Mod makes the reload higher/lower pitched, it shortens/lengthens the reload sound, so I never really know when the reload is done.
There are two ways this could be implemented.
A. Implement the reload fluctuation disable into the current DistortSound field. This means that if DistortSound is set to false, BOTH the shoot sound and the reload sound will sound the same every time.
B. Implement a new field called DistortReloadSound. If this is false, then the reload sound will sound the same every time, but the shoot sound is dependent on DistortSound.