A few things you should work on, Daniel.
aidancbrady opened this issue · 4 comments
First of all, "flan.server" should be "flan.common," common files are shared between client and server, so it's not technically server.
Also, notice that files on the common side directly reference to Model files on the client side. Common shouldn't reference to the client side AT ALL, unless you manage it with a proxy.
Good luck updating with NMT!
-aidancbrady
I have called it 'flan.server' becuase it works client-server side. [as of new updateds, client has LAN = server]
CommonProxy & ClientProxy, please read about them in the source.
NMT is already imported, just causing little issues.
No, actually I'm absolutely positive that common is used both server-side AND client-side. That's what the proxies are for -- what data is ONLY used client-side. Remember, you set the block/item textures on the common-side, and textures are handled client-side -- the server doesn't have anything to do with them. It's fine if you want to name it "flansmod.server," that was just a recommendation.
In the meantime, I'm working on setting up planes.
-aidancbrady
On Sep 5, 2012, at 6:44 AM, Daniel Smirnov [email protected] wrote:
I have called it 'flan.server' becuase it works client-server side. [as of new updateds, client has LAN = server]
CommonProxy & ClientProxy, please read about them in the source.
NMT is already imported, just causing little issues.
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