FloodLights

FloodLights

1M Downloads

floodlights disconnect themselves from ic2 energy network

Voker57 opened this issue ยท 8 comments

commented

After some time running (don't think it's some specific action that triggers it) floodlights stop receiving energy from ic2 energy network they are attached to. Restarting the server solves the problem, as does replacing floodlights.

Also, this message appears in server log on mod load:

[01:44:17] [Server thread/WARN] [IC2.EnergyNet]: EnergyNet.addTileEntity: de.keridos.floodlights.tileentity.TileEntityElectricFloodlight@77fd30ce (de.keridos.floodlights.tileentity.TileEntityElectricFloodlight@77fd30ce) is still conflicting with de.keridos.floodlights.tileentity.TileEntityElectricFloodlight@6af3024a using the same position (overlapping), aborting
commented

How often does this happen?

commented

it appears to be random, sometimes you play whole day and it's fine, sometimes after several minutes.

Also, the message actually appears when bug manifests, not on load.

commented

Do you use vanilla forge or cauldron?

commented

@Keridos there is also Thermos - a fork of KCauldron to consider as well

commented

Kind of weird, I am pretty much doing the IC2 energy stuff by the book. Gonna poke some IC2 Dev to see if I made a mistake there.
Maybe its some issue with forge though, can you test with the recommended forge build (10.13.4.1558)?

commented

no, some of these mods require newer forge. could try floodlights alone though

commented

I think this is fixed in the newer builds.