Fluid Physics [Forge]

Fluid Physics [Forge]

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Emptying out an ocean led to a crash

Vaneixus opened this issue ยท 5 comments

commented

I run a private minecraft SMP server. I saw that the server was crashing and lagging near a minecraft ocean biome, to my surprise, I find that fluid physics is attempting to empty out an ocean(Minecraft cold ocean) into an underground cave, from what I can see from the aftermath. this of course causes crash because of the amount of physics being simulated.

commented
commented

Hi! Yes emtying large bodies of fluid is expected to cause some lag but it shouldn't crash the game. Do you have a log file?

commented

The crashlog suggests that there might be something wrong with your fluidphysics.conf. Could you also send it?

commented

fluidphysics.txt
here's the config, and I am using it for vanilla as well, so the server runs server-only mods.

commented

This is a bit weird because the crash log suggests you would have the following configuration:

  spring = {
    // Sets the block name which will act as a spring block. Fluid source blocks that are adjacent to spring blocks will behave like in vanilla
    block = "minecraft:",
  }

Weirdly this config seems to be set properly in the config file you attached:

  spring = {
    // Sets the block name which will act as a spring block. Fluid source blocks that are adjacent to spring blocks will behave like in vanilla
    block = "fluidphysics:spring",
  }