Fluid Physics [Forge]

Fluid Physics [Forge]

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Rain refill loading chunks

someaddons opened this issue ยท 6 comments

commented

Rain refill appears to be loading chunks, making it cause more lags than necessary

https://gist.github.com/someaddons/f5329ff9c87fa8071c8df31d84bdaa9d

commented

Very interesting! Thank you for reporting!

commented

ye happened to see it while debugging some other chunkloading :D
I guess its loading some chunks because the chunkmanager list has like these unfinished-half loaded chunks aswell

commented

Hey this is a nice feature tbh, maybe there is some way to keep it but optimise it? Some kind of Server-side cache that, I stead of loading the chunks to fill it, just keeps a record/count of unloaded chunks that "have had rain" - then when the chunk is loaded by a player, only then block updates occur?

Or some kind of background worker thread that just makes the rain filling a non-blocking operation? Use the spare ticks left over in a tick and spread it out. It's not super important than rain refilling bodies is 100% realtime is it :)

Still, if water body updates to into a non-blocking task queue as described, you'll need to handle overflows. In that case, pause the whole server and do a full flush of the queue IMO.

...too complicated? I will try and learn your code base and implement it :D

commented

forgot to merge the fix in? :D

commented

I wanted to put this into a new release together with 1.17 support and loom/ForgeGradle updates but sadly ForgeGradle 5 is currently not working properly. I will probably do a release only containing this fix in a few days.

commented

thanks^^