Flux points will randomly stop sending power
sohilmehta00 opened this issue ยท 9 comments
So I am playing FTB Beyond version 1.8.1, and I have noticed that flux points will disconnect from a network for no reason but will still render as connected in the world. Having 400+ points makes this extremely annoying.
I say disconnect but on network statistics, it says the points are connected, however, they do not transfer power until I reset them.
Haven't heard of these issues in a while, should be fixed, if not could be related to #181 which will be in the next version.
Similar issue here on Beyond 1.9.0 except none of my plugs work anymore ive removed every plug and set them back up with new networks tried different settings for the networks still nothing strange thing is even though i have 2 set to a network they dont seem to see each other as it will say 0 plugs or receivers on the network if it helps I have my energy core connected to the receiver via wireless crystals which show as a valid connection in the GUI for the crystal
I've fixed Network Statistics not syncing, as for Points disconnecting try 1.2.5 when it comes out and please let me know if you're still having issues @Earthgamez as I cannot recreate this bug at all.
I am also experiencing these issues with my flux points under version FluxNetworks-1.10.2-1.2.3.
I'd like to add, that restarting the server seems to be the only way to make them workable again, and if you create a new network and switch the nodes/plugs to it, it causes massive server freezing/lag.
Will definitely try new version when it releases.
Fixed in dev bb181b1
Hello, I have seen that you closed the issue. I am experiencing the same issue on my pack. I am on 1.12.2 using mod ver 3.0.16. It seems to happen when i travel to another dimension, but not only.
I'm on a server running Stoneblock 1.0.19 Flux network 1.12.1.2-3.0.16-11. Everything randomly disconnects even though it shows the connection and has power. I have to break and replace everything except the controller. .
I've been having a similar issue in this pack.
https://www.feed-the-beast.com/projects/ftb-sky-adventures
Everything is fine and dandy for a while. Then suddenly all the power stops flowing everywhere. Heading to the flux controller and using debug to disconnect/reconnect all points restores it. But eventually it all fails again.
Coincidentally this didn't start happening until we started building draconic evolution power storage system. Prior to setting that up I've never experienced a disconnect. So maybe a weird bug between the two mods somehow?
This happens to me on a very regular basis and it's getting increasingly frustrating. Never had a problem when using the mod in FTB's skyfactory (1.10.2-1.2.5) but it seems like it's a 50% chance, every time I leave the chunk that a point exists in, it just stops receiving power. Sometimes it recovers and while I run toward my refined storage I watch it gain power again, other times it just stays dead. This is frustrating to use network cards with refined storage as the power needs to exist at the main hub.
A "quick" fix seems to be save and quit, then reload the game, but it gradually fails more and more until I eventually reload the entire game, or often just rage quit.
Running Flux Networks-1.12.2-3.0.16 (latest release on the twitch launcher)