Flux Networks

Flux Networks

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[Revelation 2.0] [Flux networks 3.0.11] Restricted/Private network deleted/invisible upon creation

Taconite12 opened this issue ยท 5 comments

commented

I am playing on a public server

When creating a channel, I can select public and everything shows up the way its supposed to, but since I am playing on a server, this also means that other people can access my network.

When creating a Restricted or Private network, the network never shows up and cannot be selected after it has been created. When making a public network and then editing it to be a Restricted/Private network, it disappears.

Here are some pictures to help illustrate what I am saying

You can see here that none of the devices are connected
2018-06-14_15 56 26

This shows me creating a public network
2018-06-14_15 58 32

This shows the public network available to be accessed
2018-06-14_15 58 43

This shows me editing the network to be a private network and saving
2018-06-14_15 59 10

This shows that the network is now gone
2018-06-14_15 59 22

It does the same thing if do it with restricted as well as if I originally create the network as a Restricted or Private.

commented

Not only Revelation

users cant make a private or restricted channel in network....
only public can they use and if u try to delete the channel it says it isnt yours

https://files.ilikepudding.de/zub34yj7gm.mp4
https://screen.ilikepudding.de/win6mafvcp.png

i think this comes only with server. in singeplayer it works fine.

SonarCore: 5.0.10
FluxNetwork: 3.0.11
Forge: 2705
ModPack: Modern Skyblock 3
Multiplayer
Spongeforge: 3152

commented

In the server log does it say a network was created?

commented

This happens to me only on a Sponge powered server. On Singleplayer it works correctly.

commented

Yes you can see the networks with the /op.

commented

If you look with a tool like NBTExplorer do the Flux Networks have player UUIDs?