Flux Networks causes redstone duplication in Applied Energistics 2
TFenby opened this issue ยท 9 comments
See here for reference: AppliedEnergistics/Applied-Energistics-2#3563
Replicated with only AE2, sonarcore, and Flux-Networks enabled.
AE2 rv5-stable-11
sonarcore 5.0.13-11
FluxNet 3.0.14-8
Forge 14.23.4.2705
Issue doesn't occur with AE2 by itself, or AE2 with just sonarcore enabled.
Disabling generation of flux via fire resolves this bug. Assuming this is the problem:
Has this been fixed in the 3.0.19 release?
Just happend to me in Stoneblock 2 (version: 1.3.0) so I would say no :(
fluxnetworks-1.12.2-3.0.19-21.jar
This bug makes fluix crystal generation automation very difficult in FTB Revelations, because the pool fills up very quickly with redstone.
Confirmed annoying. I find it interesting how this mod overrides the entity but, on the same token this is canceling originating events which in my experience with events, can have a double sided effect. As noted by this ticket. Here's an idea, instead of overriding base items, make a recipe that creates your own redstone-like item which was crafted with an additive which reacts in the lava. That way you don't have to do the same level of jank to make something work. No?
Also I'm guessing this issue is ongoing due to the open status.
I am still able to reproduce this in FoolCraft 3 1.5.1, as well as isolated by itself with just:
- Applied Energistics 2 rv6-alpha-4
- SonarCore 1.12.2-5.0.15-13
- Flux Networks 1.12.2-3.0.16-11
- Forge 14.23.4.2760
I'm not actively working on the mod, so the issue won't be resolved anytime soon. However, there is a config option to disable this (as @TFenby mentions), and in the config you can enable Flux dropping from Redstone Ore or you can just add your own recipe if you wish.