Strange behavior between Flux Networks/Flux Points and Mekanism Universal Cables
BlackCrysisX94 opened this issue · 2 comments
Describe the bug
A clear and concise description of what the bug is and Flux Networks version.
(You have to make sure it's a bug on Flux Networks side)
Flux Points do disconnect from mekanism universal cables after restarting the game, if I put them in any side except from above. If I put them left sided/next to or under a cable, the Flux Point will work (if I manually connect them using the mekanism configurator) until I restart the game. After the restart the Point is disconnected from the cable and doesn't work anymore. If I place the Point above a cable, it will work and connect without any problems (I don't even have to use a mekanism configurator to connect them), and stays connected after a restart. I did try different modes (pull and normal) from the mekanism cables, but still disconnects after restart. Playing in singeplayer, ATM7 Modpack latest release and Version FluxNetworks-1.18.2-7.0.0.1
To Reproduce
Steps to reproduce the behavior. (Must be detailed)
- Place a mekanism universal cable
- Place a Flux Point next to it
- Connect them using a mekanism configurator
- Restart the game and load into your world
- See booth beeing disconnected
Do the same steps, but put the Flux Point above the cable and it will work as intended (even after a restart)
Expected behavior
A clear and concise description of what you expected to happen.
Flux Point and mekanism universal cable staying connected on any side after a restart, not just from above
Screenshots
If applicable, add screenshots to help explain your problem.
https://i.imgur.com/znAyxDs.png (Flux Point being disconnected from a mekanism universal cable after a restart if placed next to it)
https://i.imgur.com/fKfehEL.png (Same restart, another Point staying connected if placed from above/on top of the cable)