Flux Networks

Flux Networks

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Flux Networks 1.1.2+ won't charge suit or RF-chargeable items in inventory

DarkHelmet433 opened this issue ยท 2 comments

commented

I'm not sure how to report this. I'm using the Sky Factory 3 modpack, version 3.0.6. I was having intermittent troubles with the included version of SonarCore (3.2.1) and Flux Networks (1.1.1) that appeared to be fixed in later versions. The problems I was seeing were no energy passing across flux Point/Plug links at random, and a save / server stop / start would usually fix it. Sometimes I would get client/server crashes when interfacing plugs with EnderIO machines or conduits.

I updated to SonarCore 3.2.2 and Flux Networks 1.1.3. The random startup problems seemed to go away but it will no longer charge items in my inventory. I use a SimplyJetpacks suit and I've tried some items from RFtools / EnderIO / ActuallyAdditionsas well to check that it wasn't isolated to just the jetpack.

Unfortunately 1.1.3 source code wasn't uploaded to github so I can't see what changed between 1.1.2 and 1.1.3. I tried 1.1.2 as well and it behaves the same - won't charge inventory items.

My network topology:

ExtremeReactor RF tap -> Flux point -> "Power Generation" network -> Flux plug on EnderIO Vibrant Capacitor bank. Then Flux point on the same capacitor bank -> "Main power" network -> scattered flux plugs around the base. Everything goes through a single capacitor bank so I've got a convenient generation vs utilization display.

There is a controller on the "Main network" with "Transmitter mode: On". It is in the same chunk as the capacitor bank and my backup power generation. All relevant chunks are chunkloaded via ftbutilities.

I have tried changing the network access between "Private", "Public" and Restricted with no apparent effect.

There are no apparent error messages related to FluxNetworks in either the client or server logs. It just seems to ignore the items I have in my inventory. I see clean, successful startup messages on both the client and server.

Obviously, the world was created in older versions of FluxNetworks/SonarCore. I saw changes in 1.1.2 that made me wonder if it affected player enumeration / caching.

When I scatter EnderIO wireless chargers all over my base and put flux plugs on them then the chargers will charge all my inventory items. I would rather skip that step.

I'm using curse to manage mods. Forge is .2215, the server is a simple server on my home network. It was started as a single-player world and the save was copied to the server so I could access it remotely on my laptop.

From the server log:

[17:37:46] [Server thread/INFO] [sonarcore]: Initilising API
[17:37:46] [Server thread/INFO] [sonarcore]: Initilised API
[17:37:46] [Server thread/INFO] [sonarcore]: Registering Blocks
[17:37:46] [Server thread/INFO] [sonarcore]: Loaded Blocks
[17:37:46] [Server thread/INFO] [sonarcore]: Registering Crafting Recipes
[17:37:46] [Server thread/INFO] [sonarcore]: Register Crafting Recipes
[17:37:46] [Server thread/INFO] [sonarcore]: Registering Renderers
[17:37:46] [Server thread/INFO] [sonarcore]: Registered Renderers
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarInventoryHandler loaded successfully: sonar.core.handlers.inventories.ItemHandlerProvider
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarInventoryHandler loaded successfully: sonar.core.handlers.inventories.IInventoryProvider
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarInventoryHandler loaded successfully: sonar.core.handlers.inventories.DrawersInventoryProvider
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarInventoryHandler loaded successfully: sonar.core.handlers.inventories.DSUInventoryProvider
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarEnergyHandler loaded successfully: sonar.core.handlers.energy.ForgeEnergyHandler
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarEnergyHandler loaded successfully: sonar.core.handlers.energy.SonarHandler
[17:37:46] [Server thread/ERROR] [sonarcore]: Couldn't load ISonarEnergyHandlersonar.core.handlers.energy.TeslaHandler for modid tesla
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarEnergyHandler loaded successfully: sonar.core.handlers.energy.RFHandler
[17:37:46] [Server thread/ERROR] [sonarcore]: Couldn't load ISonarEnergyHandlersonar.core.handlers.energy.EUProvider for modid IC2
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarFluidHandler loaded successfully: sonar.core.handlers.fluids.FluidCapabilityHandler
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarFluidHandler loaded successfully: sonar.core.handlers.fluids.TankProvider
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarEnergyContainerHandler loaded successfully: sonar.core.handlers.container.ForgeItemHandler
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarEnergyContainerHandler loaded successfully: sonar.core.handlers.container.SonarItemHandler
[17:37:46] [Server thread/ERROR] [sonarcore]: Couldn't load ISonarEnergyContainerHandlersonar.core.handlers.container.TeslaItemHandler for modid tesla
[17:37:46] [Server thread/INFO] [sonarcore]: ISonarEnergyContainerHandler loaded successfully: sonar.core.handlers.container.RFItemHandler
[17:37:46] [Server thread/INFO] [fluxnetworks]: Initilising API
[17:37:46] [Server thread/INFO] [fluxnetworks]: Loading Config
[17:37:46] [Server thread/INFO] [fluxnetworks]: Loading Network
[17:37:46] [Server thread/INFO] [fluxnetworks]: Loading Blocks/Items
[17:37:46] [Server thread/INFO] [fluxnetworks]: Loading Entities
[17:37:46] [Server thread/INFO] [fluxnetworks]: Loading Recipes
[17:37:46] [Server thread/INFO] [fluxnetworks]: Loading Packets
[17:37:46] [Server thread/INFO] [fluxnetworks]: Loading Renderers
[17:37:46] [Server thread/INFO] [fluxnetworks]: Finished Pre-Initialization
[17:38:02] [Server thread/INFO] [sonarcore]: Checking Loaded Mods
[17:38:02] [Server thread/INFO] [sonarcore]: Registering Packets
[17:38:02] [Server thread/INFO] [sonarcore]: Register Packets
[17:38:02] [Server thread/INFO] [sonarcore]: Integrated with WAILA
[17:38:02] [Server thread/INFO] [sonarcore]: Registered Events
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Energy Type: Applied Energistics
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Energy Type: Minecraft Joules
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Energy Type: Energy Units
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Energy Type: Tesla
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Energy Type: Redstone Flux
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Planters: Vanilla Planter
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Harvesters: Harvester
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Harvesters: Hemp Harvester
[17:38:02] [Server thread/INFO] [sonarcore]: Loaded Fertilisers: Bonemeal
[17:38:02] [Server thread/INFO] [fluxnetworks]: Loading Handlers
[17:38:02] [Server thread/INFO] [fluxnetworks]: Loaded Handlers
[17:38:02] [Server thread/INFO] [fluxnetworks]: Loading Handlers
[17:38:02] [Server thread/INFO] [fluxnetworks]: Loaded Events
[17:38:02] [Server thread/INFO] [fluxnetworks]: Finished Initialization
..
[17:38:08] [Server thread/INFO] [sonarcore]: Adding Discharge Values
[17:38:08] [Server thread/INFO] [sonarcore]: Added 4 Discharge Values
[17:38:08] [Server thread/INFO] [sonarcore]: Discharge Values: 1xtile.blockRedstone@0=9000
[17:38:08] [Server thread/INFO] [sonarcore]: Discharge Values: 1xitem.coal@0=500
[17:38:08] [Server thread/INFO] [sonarcore]: Discharge Values: 1xitem.redstone@0=1000
[17:38:08] [Server thread/INFO] [sonarcore]: Discharge Values: 1xtile.blockCoal@0=4500
[17:38:08] [Server thread/INFO] [sonarcore]: Registered 5 Energy Types
[17:38:08] [Server thread/INFO] [sonarcore]: Registered 4 Inventory Providers
[17:38:08] [Server thread/INFO] [sonarcore]: Registered 2 Fluid Providers
[17:38:08] [Server thread/INFO] [sonarcore]: Registered 3 Energy Handlers
[17:38:08] [Server thread/INFO] [sonarcore]: Registered 3 Energy Container Providers
[17:38:08] [Server thread/INFO] [sonarcore]: Registered 0 Machine Upgrades
..
[17:38:10] [Server thread/INFO] [fml.ModTracker]: This world was saved with mod sonarcore version 3.2.1 and it is now at version 3.2.2, things may not work well
[17:38:10] [Server thread/INFO] [fml.ModTracker]: This world was saved with mod fluxnetworks version 1.1.1 and it is now at version 1.1.2, things may not work wel           l
[17:38:14] [Server thread/INFO] [fluxnetworks]: [LOADED NETWORK] 'Power Generation' with ID '1
[17:38:14] [Server thread/INFO] [fluxnetworks]: [LOADED NETWORK] 'Main Power' with ID '2

I have tested rolling back to 3.2.1/1.1.1 and jetpack charging works again with no world changes. However, that also brings back the problem of links randomly not working.

What can I do to help track this down?

commented

Hello! I'm same use Skyfactory3 (1.10.2 - 3.0.6) and update mod (SonarCore to 3.2.3; FluxNetworks to 1.1.3) and have the same problem with charging any items on my inventory.
And one more - i have 1 public network with list of 5-7 allowed players (I'm - network owner). After update this list is empty, and when i type nick and click plus button - nothing happend. I can't add any nickname to this empty list. I try players who on server at the same moment, who offline, fake nicknames. Nothing. When i rage fast click on this button 5-10 times - client closed (without crash report).
P.S. Sorry for my english

commented

Fixed in dev. Also @Unse the Adding Player bug you mentioned has also been fixed.