Flux Networks

Flux Networks

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Flux point doesn't output/receive energy after loading world

MatthiasMann opened this issue ยท 6 comments

commented

I'm using FluxNetworks-1.10.2-1.1.8.jar with SonarCore-1.10.2-3.2.6.jar and after loading the single player world the flux point doesn't emit to the EnderIO advanced conduit.

In the flux point GUI it is still connected to the correct (and only) private network and also shows the stored energy in the flux buffer (first tier).

The buffer is at max capacity and energy is send from a flux plug connected to an EnderIO advanced conduit which in turn gets it's power from an advanced generators' gas turbine.

Changing the EnderIO conduit configuration (eg enabling/disabling the side facing the flux point) doesn't fix it - only breaking and placing the flux point again does.

Other mod versions in use:
EnderIO-1.10.2-3.1.174.jar
Tesla-1.10.2-1.2.1.49.jar

commented

I am having an identical issue after adding this mod to AllTheMods 2.52b with the same mod versions that are listed above. I don't think it is an Ender IO specific bug however as flux points placed directly on a Refined Storage controller and Progressive Automation tree farm weren't functioning either after load.

commented

Experienced the same thing, with Flux Networks 1.10.2-1.1.8 and SonarCore 1.10.2-3.2.6. Downgrading to the previous versions fixes the issue.

commented

Can confirm I've also had this issue... I actually came here looking to see if other people were having this issue or if I was the only one.

commented

Have same problem since version 1.1.4 T_T
1.1.3 is stable and working fine.
p.s. if it is important - paying Direworf20 pack.

commented

Same problem, when I enter my wolrd I have to break and place it to work.

commented

Fixed in dev