Flux Networks

Flux Networks

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Redstone Dupping with Applied Energistics

sirati opened this issue ยท 4 comments

commented

This bug duplicates redstone when an item dropped by an Applied Energistics 2 Formation Plane.

For more information please take a look at these related bug reports:
AppliedEnergistics/Applied-Energistics-2#2791
AppliedEnergistics/Applied-Energistics-2#2861
#28
AppliedEnergistics/Applied-Energistics-2#2764

Latest version of the mods and Forge (1.10.2) were used which are also available on Curse.
Bug in action (mp):
https://www.youtube.com/watch?v=NG55vA5tg3o
sp:
https://i.imgur.com/jTD01hd.jpg

It was proposed that the bug is caused by this:

There is nothing we can really do. Flux Networks cancels the event, which essentially means "do nothing and do not destroy the item". While then continuing to dupe the redstone.
No way to distinguish between the valid canceled event, which can happen for various reasons and should not result in voiding items vs the "canceled but not really canceled" approach by flux networks.
This is really something, which needs to be resolved at forge level. Like providing a way to replace the spawned entity without having to cancel it.

commented

Wht's the state on this? Could the receipe probably be changed so this event could be disabled in AE2 environments and replaced by e.g. placinf redstone together with a bucket of lava in a crafting grid? No need to consume the lava... Just have it present... Or probably consume 1 bucket of lava and one stack of redstone to get one stack of flux?!

commented

Fixed - duplicate of #155

commented

Having same issues .... Would appreciate a fix ^.^

commented

I'm also affected by this, would love a fix as this is interfering with standard AE2 automation.