Flux Points Power Drain
sog54915 opened this issue · 19 comments
Flux Points are draining power on what ever its set at instead of just power being used
EG. If you set to ignore or 256k limit it drains all the power you have stored even if you only using, say 2krf/t
What Transfer Mode are you using and how many points and other things do you have setup. Also what block is it draining from?
This is the case when you remove limit on the controller and allow transmitter mode. It burns energy as though you are always charging even if you are full.
I can confirm. I m having the same issue. It just burned my T7 draconic power storage.
edit: Attaching a flux point to an energy cell from ae2 shows similar problems.
After replicating the same bug in beyond 1.5.3, here is what i've found:
- Seems to have no issue putting RF into the Draconic Storage.
- Pulling from the Draconic Storage, once you pass 20K RF/T it seems to just vanish. This means if you put the max default limit, it will drain that much RF instantly.
- If you are trying to pull more than 20K rf/t it simply won't pull the energy. I had machines being non-powered when i tried to pull more than 20K rf/t.
- Creating multiple energy networks and limiting them to 20K rf/t seems to be a workaround.
I've made a video demonstrating the energy cell issue when ignoring limit: https://youtu.be/SbzIBkQP-OM
@coneyaw What is your input coming from?
Same issue as @dylithian. On version 1.12.2-4.0.14-31. One of my points is trying to draw all 21m of power. I had to limit it to 8k but even then it still draws that full 8k even when the machines attached to it aren't requesting any power.
Made an account just to confirm this is happening. Playing with Draconic evolution on 1.12.2 and it drains all the millions and millions of RF from the core to the flux plug. This basically makes all storages useless when a plug can hold all of the damn trillions and millions of RF. Funny thing is it didn't happen before but all of a sudden it started doing that.
Edit: Fixed it by messing with the pylons, changed the outputs to inputs and then reverted those. For whatever reason now it doesn't take in anything. Definitely this is a bug.
Wanted to add to the discussion that this effect seems to be random. One plug will only pull the actual used power while another will pull millions of rf a tick. I've fixed some by breaking the plug, making a new one, and placing that new one.
That should have been fixed in any 4.x version, and the latest version is 4.0.14.
Any outdated version is not supported.
The version in Skyfactory 4: 1.12.2-3.0.19-21
I have a similar issue.
We have a point on an MFSU, that leads to Flux Network storages.
All the power gets drained from the Flux Network storage, even though it is much more than what the MFSU can take.
Using IC2 Classic btw.
Currently latest version of Flux Networks, which is fluxnetworks-1.12.2-4.0.14-31