Custom rendered elements/blocks start Glitching beyond 50k+ blocks away from 0x,0z
Dusty-Boyio opened this issue ยท 1 comments
Describe the Bug
All custom rendered blocks from the Flywheel engine start breaking down beyond 50k+ blocks away from from 0x,0y,0z (height doesn't matter)
It first occurred to me at my testing world, all worlds have the same problem, no matter what.
I first noticed it within the create based modpack "create flavored" modlist is attached down below. but I tested the same thing within a standalone version of create and had the same results.
Reproduction Steps
- 50-90k Small deformation/glitching of UI elements like the "Train Placement Preview" from create. blocks and animation have small jiggling barely noticeable.
- 100-300k Heavy deformation of stationary/animated blocks using the Flywheel engine.
- everything beyond 300k+ blocks just increases the glitching intensity, thoe no crash occurred even at the world border
Expected Result
Normal Rendering beyond 50k+ blocks away from 0x,0z
Screenshots and Videos
https://youtu.be/gHlag-DZ6Vg
^video of the bug^
Crash Report or Log
No crash occurred
Operating System
Windows 10
What is your GPU?
nvidia geforce gtx 1050 ti
Mod Version
0.6.8.a
Minecraft Version
1.19.2
Loader Version
Forge 43.2.4
Other Mods
Additional Context
Sidenote: im aware that oculus is sometimes causing problems, i removed it to test if thats the cause of the problem, but still having the same results.
Note: /flywheel backend off
does fix the deformation of blocks, but does not fix UI elements or hitboxes for custom entities.
UI elements tested: Superglue Preview/View, Interfaces, Train station markers (on Tracks), Train tracks placement preview.. etc.