Flywheel+Vulkanmod compatibility issues
sa1672ndo opened this issue ยท 1 comments
Describe the Bug
Flywheel crashes due to failing mixin's if VulkanMod is active.
Reproduction Steps
1.install create fabric and VukanMod
2.add them to ur mods folder
3.launch mc and watch how the mixin fail.
Expected Result
Flywheel's mixin should not fail and mc should boot up without any issues.
Screenshots and Videos
There's nothing to screenshot other than the log file, but I think it's not gonna be more useful than the log I sent in the pastebin.
Crash Report or Log
Operating System
Android 13(this also affects other platforms)
What is your GPU?
Adreno 618(having a desktop gpu won't make mixins magically work)
Mod Version
0.5.1
Minecraft Version
1.20.1
Loader Version
fabric 0.14.23
Other Mods
create-fabric-0.5.1-d-build.1161+mc1.20.1.jar
VulkanMod_1.20.1-0.3.4_v5_arm64.jar(android specific build, but this issue also happened on mainline build for x86_64 systems)
fabric-api-0.89.0+1.20.1.jar
Additional Context
VulkanMod results in a massive performance boost on weak/mobile devices compared to optifine/sodium,
That's why you should add support for it. Just think about all of the android children who want to play create on their 100 dollar phone that can't run Minecraft java 1.20.X at stable 30 fps without VulkanMod.
This sounds like a fundamental incompatibility. Both of these mods need to access the GPU directly but use incompatible APIs to do so. VulkanMod rewrites the game's underlying engine to use Vulkan instead of OpenGL. Flywheel, on the other hand, uses OpenGL more efficiently to speed up rendering. If it weren't for the mixin conflict, your game would probably segfault due to Flywheel attempting to access OpenGL context in a Vulkan environment.
Ideally, VulkanMod would implement the Flywheel API itself, becoming its own Flywheel backend.