No Animated Texture Interpolation When Mipmap Level Is 0
ChloeDawn opened this issue · 0 comments
There is no interpolation on any animated texture in the game when FoamFix is present and mipmap level is set to 0. A copy of my current textures
config is below. The issue can easily be seen on magma blocks, and prismarine.
FoamFix version: 0.8.3-1.12.2-anarchy
Forge version:1.12.2-14.23.1.2585
textures {
# If false, disables any patches from this category. [default: true]
B:enable=true
# Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]
I:fasterAnimation=0
# The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]
I:maxAnimationFramesForCache=256
# Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. [default: -1, range: -1-4]
I:maxAnimationMipLevel=-1
}
Without FoamFix:
With FoamFix: