Foam​Fix

Foam​Fix

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No Animated Texture Interpolation When Mipmap Level Is 0

ChloeDawn opened this issue · 0 comments

commented

There is no interpolation on any animated texture in the game when FoamFix is present and mipmap level is set to 0. A copy of my current textures config is below. The issue can easily be seen on magma blocks, and prismarine.

FoamFix version: 0.8.3-1.12.2-anarchy
Forge version:1.12.2-14.23.1.2585

textures {
    # If false, disables any patches from this category. [default: true]
    B:enable=true

    # Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]
    I:fasterAnimation=0

    # The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]
    I:maxAnimationFramesForCache=256

    # Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. [default: -1, range: -1-4]
    I:maxAnimationMipLevel=-1
}

Without FoamFix:

without_foamfix

With FoamFix:

with_foamfix