Forbidden Magic

Forbidden Magic

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Ring of Nutrition breaking Hunger Overhaul

Opened this issue ยท 1 comments

commented

Hunger Overhaul changes many vanilla food values, but Forbidden Magic ignores it and adds onto the vanilla values. An example is a carrot, where without the ring it gives 1/2 hunger and ~1/2 saturation and with the ring it gives 1 1/2 hunger and 4 saturation.

Asking elsewhere, it seems that checking for AppleCore and basing nutrition values off of that is a method for cross-mod support. Is there any way this can be implemented?

commented

Forbidden Magic doesn't add based on vanilla values. It adds the exact same flat value whether a food is worth 8 shanks or .5 shanks.

If ring of nutrition is inappropriate for the pack you're playing, disable it with the gluttony config.