Data-driven bee/tree/butterfly species
thedarkcolour opened this issue ยท 5 comments
A future goal for this fork is to have data-driven bee/tree/butterfly species so that players don't have to code a mod in order to add more species to Forestry.
Some thoughts:
- Bee and butterfly species can be data-driven easily (although with some limitations)
- Having hives for new bee species spawn in the world would require some sort of KubeJS plugin to add the hives
- Assets for changed/new species might be missing if they are added using
/reload
- Custom bee/butterfly effects will be impossible to make data-driven, although potion effects might be possible to support
- Custom flower types won't be possible, but simple flower types that use tags will be possible to make data-driven
- Tree species will be much more difficult/impossible
- How will tree feature generators be handled?
- What about custom wood blocks? KubeJS plugin would be needed to add new types of wood. Even then, if Forestry wood types support the same wooden blocks/items as vanilla in the future, how would a custom wood type add a boat? A wooden sign?
- Custom pod fruit blocks?
- Custom fruit types?
- Custom tree effects? Forestry has none built-in and doesn't define how something like a potion tree effect would work.