There is a terrible problem with the Alveary fans and heaters
Artdigy opened this issue ยท 9 comments
For some reason, even if I use a CREATIVE engine from buildcraft, the heaters and fans will be fine charged on their own if there's one or two, with the lights being their solid colors respectively, but if I add one more, or move away for a bit and come back, the lights flicker, and the fans and heaters only work in half intervals or less, acting like they're not receiving enough power.
I thought to myself, hey, Buildcraft is in Alpha, maybe the kinesis pipes are just busted. So I used an energy bridge from the converters mod to use RF pipes, yet it still wont work! This is aggravating because bees work slower or wont work at all in the conditions it has, and even when I removed all fans from an Alveary and replaced them with heaters, it said it was COLD at 30 degress for the longest time! I don't know whats causing this
I couldn't see anything similar, but maybe I'm not reproducing this correctly. Could you send a picture of your setup?
Is this being investigated? I thought it might have been things like the extra bees mods which would transport power throughout with one block connection, HOWEVER, it doesn't work either way. It seems to fix itself EVENTUALLY, and sometimes in conjunction with a hygroregulator, but it shouldn't be doing this
The other alvearys I tried using the alveary transmission, and an energy gate to convert it to RF, to see if buildcraft pipes were the problem, but I just cant figure it out.
If its just a problem of power consumption, why are heaters and fans so demanding? What engines would be good for powering these?
Okay upon examination, they work but I just underestimated the absurd amount of power that they need to operate.
Just curious @Artdigy, but did you wrench the creative engines? By default, they have a pitiful 1-2 MJ/s and can be upped to like, 256 MJ/s after right clicking with a BC/Forestry wrench