[Feature Request] Config Option To Disable Cans And Capsules.
ShyZShark opened this issue ยท 6 comments
Potentially a config option to completely disable the cans and capsules.
Forestry 1.12.2-5.8.2.422
Forge 14.23.5.2854
In large modpacks, these three items, generate a few thousand variants of which is a duplicate item/function of multiple other mods items such as the universal fluid cell or the Thermal mods.
Setting the crafting recipe for these three items to output 0 of their respective type, does prevent you from crafting the items, but doesn't remove the generated recipes to fill them, making lots of redundancy that can't be used. Disabling the bottler, doesn't result in this either.
Or... I'm simply missing something? Thanks.
I have been looking for a method to disable the capsules/cans as well for exactly the same reasons you've given. Forestry is already quite modular, but not quite enough.
You can install CraftTweaker and remove all recipes that relate to Cans and Capsules. But why would you want that?
@ianlavr If you are aware of an exact script that I can use, instead of the various dozens of attempts I've tried to make this happen for 1.12.2 using CraftTweaker, (I'm not amazing with code, I just tinker with it) I would happily thank you for your efforts/research for something I couldn't personally accomplish. I've done quite a bit with that mod, and this one has continuously stumped me. The desire for this to begin with, is listed in the original post. Once you have a very large "Kitchen Sink Pack" it produces absurd redundancy for things that, most players, won't tinker with if they don't like messing with bees at all, making the capsules, all 3 variants, for potentially hundreds of fluids with all the other mods, generate literally thousands of redundant items, taking up hundreds of MB of client side memory for something that, maybe, 40% of the players in a server, might mess with to make use of their beeswax, when the rest of the server is making canisters/buckets/reservoirs/tanks out of metals instead. Beeswax can still be used for torches or any other custom recipes.
The request is to have a simple way to disable the load on people's computers that these do add, due to their auto generating nature, as there isn't a reason to truly have them if nobody will use them, and not everyone has a solid 16GB to allocate to Minecraft specifically.
Again though, if you have a script that could be used, I, and I'm sure others dealing with this issue, would be very thankful!
I'm assuming based on the label that there is no chance for this to be added to 1.12?
ok?
@ianlavr Why suggest that someone should/could use CT and not provide any elegant examples? That response does not help at all.
I even doubt that CT can be used for what OP suggests, namely PREVENTING/DISABLING unnecessary can/capsule registration and loading into memory. Disabling/removing the recipes for those (filled) cans does not remove them from the list of registered items.