Bug in backpacks about forestry
EmptyDreams opened this issue · 3 comments
The following content comes from machine translation. Please understand if there are inappropriate places.
My version is: 1.12.2-5.8.2.422
I had some problems using my backpack:
- There are some problems when the Explorer backpack is used after modifying the configuration. You can't directly put items into the backpack by "left clicking on items - > dragging - > Clicking on the grid in the backpack". If you want to put items into the backpack, you must put the items to be put back into the player's backpack after putting them into the explorer's backpack, and then click the item to put them in.
2.There are problems with the classification of some blocks. For example, some Cobblestone (including the Cobblestone Stairs) cannot be put into the builder's backpack, wool is assigned to the builder's backpack, etc. I know I can solve this problem by modifying the configuration, but I hope mod can modify the default configuration.
原文
我的版本是:1.12.2-5.8.2.422
在我使用背包时出现了一些问题:
1.探险者背包在修改配置后使用时有一些问题。不能直接通过“左键单击物品 -> 拖动 -> 点击背包中的格子”来将物品放入背包,想要将物品放入进去必须在执行将物品放入探险者背包的操作后将要放进去的物品再放回玩家背包,然后单击一下这个物品才能将物品放进去。
2.有些方块的分类存在问题。比如:部分台阶(包括原始台阶)无法放入建筑者背包、羊毛被分配到了建筑者背包等等。我知道我可以通过修改配置解决这个问题,但是我希望mod可以修改一下默认配置。
Translation
The following content comes from machine translation. Please understand if there are inappropriate places.
About the first question
This problem occurs on the server because the server has modified the configuration file but the client has not.
This is very troublesome in practical application. In order to solve this problem, the server owner needs to require all players to modify the configuration as required.
原文
关于第一个问题
这个问题出现在服务器上,原因是服务端修改了配置文件而客户端没有修改。
这在实际应用中是非常麻烦的事情,为了解决这个问题,服主需要要求所有玩家按要求修改配置。
I haven't been a Forestry contributor for a long time but this issue doesn't seem valid at all. This is a fundamental design constraint common across any minecraft mod, at least in Forge. It is incredibly easy to distribute mod config files in a modpack required to play on any given server, and is basically an expected pattern for any mod developer.
I haven't been a Forestry contributor for a long time but this issue doesn't seem valid at all. This is a fundamental design constraint common across any minecraft mod, at least in Forge. It is incredibly easy to distribute mod config files in a modpack required to play on any given server, and is basically an expected pattern for any mod developer.
emm, what about the second question?