Setting Spawn does not work
hanakocz opened this issue ยท 5 comments
I updated to latest builds and since then I have serious problems with setting spawn and server using it.
I used /p global spawn here
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But it is only sensitive where the /setworldspawn from vanilla MC is setted up. This was not a thing few versions back, when everyone spawned on desired point.
We would really appreciate, if you can be a little more specific.
What was last version for you where it worked, and to which version you upgraded where it stopped working?
I did some changes to spawn handling that it should be able to handle storing orientation for spawn.
It might be that there is a bug in that code.
I am sorry, but I needed to take a little pause from MC. Let's go for details.
I originally had FE build 1146, where it worked. But then I updated for later builds and it stopped working. I had my spawn position in other dimension than basic overworld, but first it took the coords where I setted it up and then teleported me to overworld on those coords, totally ignoring that I was setting it up in another dimension.
Dunno if I updated or so after that, but it did not worked with more versions, I tried those ones: 1187, 1234, 1256, 1265.
For checks if it is not just by messing in perms, I also deleted it all and recreated, but nothing worked, only reverting back to (quite a lot) old version.
Still I might have messed something really badly, but I don't know what would be a thing that would overwrite FE's spawn thingie for good until downgrade.
PS: I actually in that bad times did some amateur video: https://www.dropbox.com/s/jv9yod5zz8fbdmy/2016-08-29-1901-49.flv
I had suspicions for that I messed dimensions, but then I deleted all FE datas and it was still there, even when I tried only FE command and even when I tried it just in overworld few blocks away..., that was really bad time heh.
We do have the same issue with forgeessentials-1.7.10-1.4.5.1324-server.jar
/setworldspawn
work fine, but /p global spawn here
return a validation message but don't change the spawn-point.