ForgeEssentials

ForgeEssentials

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AFK-Detection [1.12.2] [BUG]

Petschko opened this issue ยท 1 comments

commented

Initial Steps

  • I have updated to the latest build from Jenkins before reporting a bug
  • I have checked, if the bug was not already reported by using the search.
  • Attached is my ForgeEssentials/modlist.txt, my latest.log, and my debug.log
  • Also, attached are the client logs (if applicable)

Describe the bug
Tinkers-Construct allows players to jump endlessly on a Slime-Block, which never sets the player as AFK, as they moved. It its suggested by a TC member to implement a proper AFK-Check instead of letting them disable that feature via Settings.
Learn more about my reported feature request here: SlimeKnights/TinkersConstruct#4213

To Reproduce
Steps to reproduce the behavior:

  1. Have Tinkers-Construct enabled & AFK-Detection in Essentials
  2. Place a Congealed Slime-Block
  3. Jump on the Slime Block once
  4. Go AFK
  5. You will never set to AFK

Expected behavior
The Player should set AFK, when they don't press any key for X Amount of AFK-Time (From the settings)

Screenshots
N/A

Desktop (please complete the following information):

  • OS: Windows 10
  • Browser: Not relevant
  • Version: Not relevant

Additional context
SlimeKnights/TinkersConstruct#4213

As suggested, check for the player if they press an actual key instead of movement

commented

After checking what can be achieved server side on this matter, there is no way to detect key presses and/or mouse movements server side only. What can be checked is player mutations. Thus this issue is impossible to be resolved and therefor closed.