AFK-Detection [1.12.2] [BUG]
Petschko opened this issue ยท 1 comments
Initial Steps
- I have updated to the latest build from Jenkins before reporting a bug
- I have checked, if the bug was not already reported by using the search.
- Attached is my ForgeEssentials/modlist.txt, my latest.log, and my debug.log
- Also, attached are the client logs (if applicable)
Describe the bug
Tinkers-Construct allows players to jump endlessly on a Slime-Block, which never sets the player as AFK, as they moved. It its suggested by a TC member to implement a proper AFK-Check instead of letting them disable that feature via Settings.
Learn more about my reported feature request here: SlimeKnights/TinkersConstruct#4213
To Reproduce
Steps to reproduce the behavior:
- Have Tinkers-Construct enabled & AFK-Detection in Essentials
- Place a Congealed Slime-Block
- Jump on the Slime Block once
- Go AFK
- You will never set to AFK
Expected behavior
The Player should set AFK, when they don't press any key for X Amount of AFK-Time (From the settings)
Screenshots
N/A
Desktop (please complete the following information):
- OS: Windows 10
- Browser: Not relevant
- Version: Not relevant
Additional context
SlimeKnights/TinkersConstruct#4213
As suggested, check for the player if they press an actual key instead of movement