[1.12.2] [BUG] MultiWorld OTG Crash
jcc10 opened this issue ยท 4 comments
Initial Steps
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[*] I have updated to the latest build from Jenkins before reporting a bug
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[*] I have checked, if the bug was not already reported by using the search.
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[*] Attached is my ForgeEssentials/modlist.txt, my latest.log, and my debug.log
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Also, attached are the client logs (if applicable)
Describe the bug
Soft Crash when trying to create a new dimension.
To Reproduce
Steps to reproduce the behavior:
- With
Open Terrain Generator
andTraveler's Dream
(compact) both installed and enabled, try to create any kind of dimension (such as FLAT or OTG). - World Creation will fail part way through. (though it will try to back it up.)
Expected behavior
It shouldn't fail?
Screenshots
If applicable, add screenshots to help explain your problem.
Server (please complete the following information):
- OS: MX Linux Debian
- Browser ???
- Version 1.12.2-12.3.88
Additional context
PG85/OpenTerrainGenerator#639
Try the solution from #2499
It might work for OTG as well
#2499 does not work, The world actually generates files in the server/TravelersDreamCompact/FEMultiworld
(Equv of server/world/FEMultiworld
) directory, but none in the server/TravelersDreamCompact/FEData/json/Multiworld
directory. It also does not list any worlds when running /mw list
or /mw list worlds
. Resulting in no worlds to teleport to.
I could try manually inserting JSON's there if someone can give me a example one for a flat world with parameters. Worst case scenario is it doesn't load which is where I am right now so, nothing lost but time and we rule out a bit of where the problem is.
That did not work, however using the world creation menu I did not know was built into OTG did, so I'm closing the issue. (thanks for the help).
You misunderstood the direction. Create a DEFAULT mw and stop the server. Replace the generated level.dat
with the OTG SSP one. FE MW will create the MW based on the level.dat
file and ignoring anything in the configs as they are only used if there isn't a level.dat
file already.