FE Freezing Server on Start [1.12.2] [BUG]
Erokaution opened this issue ยท 0 comments
Initial Steps
- I have updated to the latest build from Jenkins before reporting a bug
- I have checked, if the bug was not already reported by using the search.
- Attached is my ForgeEssentials/modlist.txt, my latest.log, and my debug.log
- Also, attached are the client logs (if applicable)
Describe the bug
After updating to the latest version of FE, the server locks up after init. Causing the ServerHangWatchdog to understandably throw a fit and shut the server back off.
To Reproduce
Steps to reproduce the behavior:
Update to the latest FE version. Attempt to start server.
Expected behavior
The server to start up and allow players to log in.
Desktop (please complete the following information):
- OS: Ubuntu 20.04.2
- Browser: Hosted on dedicated server box. No browser info.
- Version Hosted on dedicated server box. No browser info.
Additional context
I have CustomNPCs installed. With that said; The debug.log shows one of the later things it tries to do is fetch mojangs user info for a NPC.
It may be worth noting that NPCs fake players to a certain degree, and I needed a couple of them to have permissions to be able to execute some commands as said fake player.
To work with FE, I've previously made every NPC that needed it, send a server command to give themselves OP permissions using their name when they first load in (Which should only be when the chunk itself loads in).
I'm unsure if it's 100% related, but I thought I'd mention it.
I was using FE .82 previously, and this didn't happen until after I attempted to update to .133.
It started working again once I reverted.
Doing some testing and updating incrementally instead, I've found out that the last working version for me is .84