Upcoming Gems, materials and patterns
SigmundGranaas opened this issue ยท 1 comments
Upcoming improvements and additions to gems, materials and patterns
Gems
More gems are needed to expand on the potential for block efficiency
- #103
- #104
- Deepdweller: Deepslate breaking gem
- Heart of the forest: Increased chopping rate for logs
- Lucky charmed gem: improving something
- #108
- Scute gem: Durability improvements, and mining speed against ores, decreases movement speed when worn
- Choruz gem: Teleport when in the direction you are pointing, length is determined by level
Note
Adding gems is way too tedious, and is is somewhat broken. Gems are currently listed in a file before being loaded by the game. This needs to change.
Underscore being the identifier for different types is really stupid. It needs to change.
Recipes are very basic and could be generated automatically, but its not too bad
The palette situation needs to be sorted out. Manually specifying all preloaded palettes is tedious and stupid.
interesting items I will consider for gems
- Honeycomb
- Nether scraps
- Totem of undying
- Blaze powder
- Ghast tear
- Heart of the sea
- Glowstone
- Echo shard
- Obsidian
- Nautilus shell
- Prismarine crystal
- Nether star
- Nether brick
- Flint
- Bones
- Wither rose
Materials
- Copper (Primary)
- Dark oak (Primary)
- Jungle wood (Primary)
- Quartz (Primary)
- Diorite (Primary)
- Obsidian (Primary)
- Rabbit hide (Secondary)
- Phantom membrane (Secondary)
- Nautilus shell (Primary)
- Prismarine shard (Secondary)
- Slimeball (Secondary)
- Flint (Primary)
- Bones (Primary)
Patterns
This is basically invalidated by the #232 issue, so I am closing this.