Types are ignored after recent handler/multithreading updates
JorisDeBeer opened this issue ยท 10 comments
SOFT_MATERIAL is suddenly allowed in offensive slots causing tooltip and tool to bug out
Hasn't this always been the case? The offensive material slots can accept any type of material. Or were you thinking of another slot?
wait how long has this been "broken".
Ur not gonna tell me that "type" in the schematic slot does not even work right?
{
"category": [
"UTILITY"
],
"type": "SWORD_GUARD"
}
The type decides which type of content can fit in the slot, and the category decides which attributes will be picked from item on the slot
Yea so why do "soft materials" go into the upgrade_material slot while they are no child type of that?
I have no idea. I thought they were a subtype of upgrade material. I'll go digging
It looks like sword are still using the MATERIAL type though:
{
"upgrade_type": "SMITHING",
"category": [
"OFFENSIVE"
],
"description": "reinforcement",
"type": "MATERIAL"
},