Some shaders are causing items to be rendered and behave incorrectly
SigmundGranaas opened this issue ยท 2 comments
When using sodium, indium and iris, paired with a shaderpack like complementary shaders, tools can float in the hand of the player, which is accentuated when sprinting. In addition to this, the tool can poke through walls. This only happens when the shaderpack is enabled.
Solved by removing dependency on Fabric rendering API for custom models. Will be solved #196.