Balancing feedback
JorisDeBeer opened this issue ยท 1 comments
- Oak sword attack damage is 5 -> base game is 4 (the wood parent should be toned down one)
- Guard schematic speed switched around base game has 1.6 forgero has 1.15.
- Jungle planks have +-0.1 attack speed?
- Some woods add raw durability when upgraded in utility -> should be with all woods but only values should be different.
- stone pickaxe has 4.6 attack damage base game only 3.
- Fix the weird rarity values -> keeping them 10, 15, 20 makes sense and is logical. No reason to add 1 and 2's.
- HOE SCHEMATIC WEIGHT IS MILLIONS OFF base game has 4 forgero has 1
- gold should be looked at again. tools are very different.
- Maybe good idea to streamline tooltip and remove all .0 values?
- soft materials dont add weight -> on purpose or?