Extended branch revisit
JorisDeBeer opened this issue ยท 5 comments
Current extended branch
We feel that the extended branch a the moment doesnt do itself justice. Tools fall short to the tiered stuff (mastercrafted/refined), arent unique enough, textures are a outdated compared to the rest and stats dont fit the tools.
CURRENT PLANS
- Create different series so tools fit a theme, have a unique spot in the roster and can be added to their own pack for organizing sake.
- Rebalance all tools
IDEAS FOR SERIES
- Fortified (Artisan) -> Slower, More durability (LATER DATE?)
- Defensive (armored (this just sounds really cool and fits fight me) -> More armor, ?? (PLANNED FOR ARMORS AND SHIELDS)
- Offensive (Imperial) -> More attack damage/tools that normally cant be used offensive can now, less durability
- Utility (Creative? Creativity? Revolutionary?)-> Hammers etc? Depends on how unique I can make this
- Lightweight (lightweight)-> Less hunger, less weight THROWABLE SMALLER VARIANTS OF NORMAL WEAPONS -> KNIFES, THROWING HATCHETS!!!
- Exotic/oriental package with tools from different worlds/era's (nikana's, etc)
Exotic
- Katana
- Katana blade
- Katana guard
- Katana Reinforcement
- Katana Handle
- Rapier
- Rapier blade
- Rapier guard
- Rapier Reinforcement
- Kunai
- Kunai blade
- Kunai handle
- Kunai Reinforcement
- Kunai grip
Imperial
- Broadsword
- sword blade
- sword Reinforcement
- Battle Axe
- Axe blade
- Axe Reinforcement
- Scythe
- Scythe blade
- Scythe handle
- Scythe Reinforcement
- Spear
- Spear head
- Spear Reinforcement
- Mace
- Mace head
- Mace Reinforcement
- Club
- Club head
- Club Reinforcement
- War Hammer
- Hammer head
- Hammer Reinforcement
- Mechanized Sawblade -> Needs animation support
- Sawblade
- Sawblade Reinforcement
- Guard
Lightweight (need a name tbh)
- Tomahawk
- Axe blade
- Axe Reinforcement
- Axe handle
- Throwing Knife
- Knife blade
- Knife handle
- Knife Reinforcement
Revolutionarity/utility
- Chisel
- Chisel blade
- Chisel handle
- Sickle (not sure, models for this one are very scuffed
- Sickle blade
- Sickle Reinforcement
- Pick Mattock
- Mattock / Pickaxe head
- Mattock / Pickaxe Reinforcement
- Cutter Mattock
- Mattock / axe head
- Mattock / axe Reinforcement
Broad Mining
- Hammer (3 x 3 Mining)
- Hammer head
- Hammer Reinforcement
- Spade Vein?
- Spade head
- Spade Reinforcement
- Entrenching Tool (Pick/offensive/shovel??)
- Entrenching head 3x3
- Entrenching Reinforcement
- Mandrill Pickaxe Vein ore
- Mandrill head
- Mandrill Reinforcement
- Felling Axe -> Vein wood
- Felling Axe head
- Fellin Axe Reinforcement
FUTURE PLANS (MORE CODE NEEDED)
- Unique animated textures
- Unique animated stats/abilities
- 32 x 32 even maybe? I dont really like this myself so if someone wants to?
- Predicates used in some way?
I am closing this as all model files for 1.0 are in and only some technical stuff we are aware of is left
Man's already aiming for 0.12, that's bold ๐
I really like the idea of extending the extended pack in Forgero, and I think that it really does need a revamp to stay relevant. I remember you and Klato talking about new variants of weapons with concrete themes, like Imperial or something along those lines. I like the idea of each theme having a strong point, so it's easy to know what each series does, just like the refined and mastercrafted. One think I would consider is naming the theme something similar to the aesthetic of the tool, instead of just something similar to the attribute it gives, as the conditions already apply a very similar name to parts when they're applied.
We should also make a list of all of the different new features/attributes you think would be nice to have to create so that all new weapons/tools can have unique abilities/effects.
I know poison, bleeding and biome specific attributes are wanted, but if we have a longer list of attributes/features, it makes it easier for me to plan how to implement stuff in the long run.
Eyy! I really like the new names as well. The potential exotic pack sounds like a ton of fun to create as well. It could be fun to experiment with standalone parts there as well, as there might be some types of weapons/tools that might be hard to manage through a simple schematic and the current data system.