Forgero - [Fabric]

Forgero - [Fabric]

85k Downloads

Extended branch revisit

JorisDeBeer opened this issue ยท 5 comments

commented

Current extended branch

We feel that the extended branch a the moment doesnt do itself justice. Tools fall short to the tiered stuff (mastercrafted/refined), arent unique enough, textures are a outdated compared to the rest and stats dont fit the tools.

CURRENT PLANS

  • Create different series so tools fit a theme, have a unique spot in the roster and can be added to their own pack for organizing sake.
  • Rebalance all tools

IDEAS FOR SERIES

  • Fortified (Artisan) -> Slower, More durability (LATER DATE?)
  • Defensive (armored (this just sounds really cool and fits fight me) -> More armor, ?? (PLANNED FOR ARMORS AND SHIELDS)
  • Offensive (Imperial) -> More attack damage/tools that normally cant be used offensive can now, less durability
  • Utility (Creative? Creativity? Revolutionary?)-> Hammers etc? Depends on how unique I can make this
  • Lightweight (lightweight)-> Less hunger, less weight THROWABLE SMALLER VARIANTS OF NORMAL WEAPONS -> KNIFES, THROWING HATCHETS!!!
  • Exotic/oriental package with tools from different worlds/era's (nikana's, etc)

Exotic

  • Katana
  • Katana blade
  • Katana guard
  • Katana Reinforcement
  • Katana Handle
  • Rapier
  • Rapier blade
  • Rapier guard
  • Rapier Reinforcement
  • Kunai
  • Kunai blade
  • Kunai handle
  • Kunai Reinforcement
  • Kunai grip

Imperial

  • Broadsword
  • sword blade
  • sword Reinforcement
  • Battle Axe
  • Axe blade
  • Axe Reinforcement
  • Scythe
  • Scythe blade
  • Scythe handle
  • Scythe Reinforcement
  • Spear
  • Spear head
  • Spear Reinforcement
  • Mace
  • Mace head
  • Mace Reinforcement
  • Club
  • Club head
  • Club Reinforcement
  • War Hammer
  • Hammer head
  • Hammer Reinforcement
  • Mechanized Sawblade -> Needs animation support
  • Sawblade
  • Sawblade Reinforcement
  • Guard

Lightweight (need a name tbh)

  • Tomahawk
  • Axe blade
  • Axe Reinforcement
  • Axe handle
  • Throwing Knife
  • Knife blade
  • Knife handle
  • Knife Reinforcement

Revolutionarity/utility

  • Chisel
  • Chisel blade
  • Chisel handle
  • Sickle (not sure, models for this one are very scuffed
  • Sickle blade
  • Sickle Reinforcement
  • Pick Mattock
  • Mattock / Pickaxe head
  • Mattock / Pickaxe Reinforcement
  • Cutter Mattock
  • Mattock / axe head
  • Mattock / axe Reinforcement

Broad Mining

  • Hammer (3 x 3 Mining)
  • Hammer head
  • Hammer Reinforcement
  • Spade Vein?
  • Spade head
  • Spade Reinforcement
  • Entrenching Tool (Pick/offensive/shovel??)
  • Entrenching head 3x3
  • Entrenching Reinforcement
  • Mandrill Pickaxe Vein ore
  • Mandrill head
  • Mandrill Reinforcement
  • Felling Axe -> Vein wood
  • Felling Axe head
  • Fellin Axe Reinforcement

FUTURE PLANS (MORE CODE NEEDED)

  • Unique animated textures
  • Unique animated stats/abilities
  • 32 x 32 even maybe? I dont really like this myself so if someone wants to?
  • Predicates used in some way?
commented

I am closing this as all model files for 1.0 are in and only some technical stuff we are aware of is left

commented

Man's already aiming for 0.12, that's bold ๐Ÿš€

I really like the idea of extending the extended pack in Forgero, and I think that it really does need a revamp to stay relevant. I remember you and Klato talking about new variants of weapons with concrete themes, like Imperial or something along those lines. I like the idea of each theme having a strong point, so it's easy to know what each series does, just like the refined and mastercrafted. One think I would consider is naming the theme something similar to the aesthetic of the tool, instead of just something similar to the attribute it gives, as the conditions already apply a very similar name to parts when they're applied.

commented

We should also make a list of all of the different new features/attributes you think would be nice to have to create so that all new weapons/tools can have unique abilities/effects.

I know poison, bleeding and biome specific attributes are wanted, but if we have a longer list of attributes/features, it makes it easier for me to plan how to implement stuff in the long run.

commented

Eyy! I really like the new names as well. The potential exotic pack sounds like a ton of fun to create as well. It could be fun to experiment with standalone parts there as well, as there might be some types of weapons/tools that might be hard to manage through a simple schematic and the current data system.

commented

Also, the throwing stuff sounds really fun! Ideally I want all tools to be throwable, but most of them should be really shit. Here the actual throwable variants could have a lot more accuracy/range.