Forgero - [Fabric]

Forgero - [Fabric]

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Bow release checklist

SigmundGranaas opened this issue ยท 6 comments

commented

Stuff that needs doing before releasing the bow feature.

  • Ensure all bows and upgrades have unique models
  • Move all bow code and data into its own module
  • Create custom/better upgrades for arrows and bows
  • Decide on which attributes should be used to define flight properties for arrows/bows
  • Create a better way to craft/upgrade arrows
  • Add support for vanilla/modded arrows and bows work
  • Create a bow feature instead of hardcoding it
commented
  • Handle texture seems weird let me check back tomorrow
commented

Some more notes:

  • Durability should decrease when shooting
  • Remove recipes for arrows based on anything but sticks
commented

More notes:

  • Add a limit to how low draw_speed can be, just like attack speed
  • Reverse the effect of weight on draw_speed. It's decreasing right now
  • Reverse draw speed calculation so it determines DPS (Draws per second)
commented

More notes:

  • Add tiered results to the arrow heads for mastercrafted/refined and vanilla
commented
  • Tooltip colors with a bow should just be white instead of draw speed being red already
commented

Bugs

  • Handles with grip/reinforcement are allowed in arrows what causes clipping textures and a buggy look.
  • Already built bows/arrows in the upgrade station bugs out hard need to decide if we allow this or not.
  • For some reason the refined schematic png file errors randomly when starting up the game. Is pretty consistent but dont know why that is happening?

Should fix

  • Tooltip with bows/arrows has too much stuff thats not being used / not the right things being displayed
  • Base arrow has stone head instead of a flint one
  • Add weight affecting draw speed

Balancing

  • Durability needs a fix ->(still need override) Special predicate override #843
  • Attack damage on arrows should be looked at
  • Base bow stats
  • Upgrades need to be done