Bow release checklist
SigmundGranaas opened this issue ยท 6 comments
Stuff that needs doing before releasing the bow feature.
- Ensure all bows and upgrades have unique models
- Move all bow code and data into its own module
- Create custom/better upgrades for arrows and bows
- Decide on which attributes should be used to define flight properties for arrows/bows
- Create a better way to craft/upgrade arrows
- Add support for vanilla/modded arrows and bows work
- Create a bow feature instead of hardcoding it
Some more notes:
- Durability should decrease when shooting
- Remove recipes for arrows based on anything but sticks
More notes:
- Add a limit to how low draw_speed can be, just like attack speed
- Reverse the effect of weight on draw_speed. It's decreasing right now
- Reverse draw speed calculation so it determines DPS (Draws per second)
More notes:
- Add tiered results to the arrow heads for mastercrafted/refined and vanilla
- Tooltip colors with a bow should just be white instead of draw speed being red already
Bugs
- Handles with grip/reinforcement are allowed in arrows what causes clipping textures and a buggy look.
- Already built bows/arrows in the upgrade station bugs out hard need to decide if we allow this or not.
- For some reason the refined schematic png file errors randomly when starting up the game. Is pretty consistent but dont know why that is happening?
Should fix
- Tooltip with bows/arrows has too much stuff thats not being used / not the right things being displayed
- Base arrow has stone head instead of a flint one
- Add weight affecting draw speed
Balancing
- Durability needs a fix ->(still need override) Special predicate override #843
- Attack damage on arrows should be looked at
- Base bow stats
- Upgrades need to be done