Forgero - [Fabric]

Forgero - [Fabric]

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Unique crafting recipe to distinguish Forgero from other blacksmith mods

JorisDeBeer opened this issue ยท 0 comments

commented

To distinguish Forgero from its rivals we want to make a unique, realistic and engaging way to create the tools. Within this crafting process we would also look at a redo of conditions and how they apply.

The process will be made in different fases (WIP)

Crafting Process

Tool Molds and the Crucible can be crafted by clay and then hardend by putting them into the bloomery.

Everything above metal would be made by firstly smelting down the iron ingots into a crucible. This can be done by filling the crucible with ingots and putting it in the bloomery. After some time the iron should be fluid within the crucible and can only be picked up by the tongs.

You pour the fluid into the mold where it needs to sit a bit for it to harden again. After this you have a metal toolpart.

Blocks

  • Bloomery

Items

  • Crucible
  • Tongs
  • Tool Molds

Smithing/Conditions

If you want to extend the toolpart made in the process before you can but it on a smithing anvil. Where with the smithing hammer you can refine it more. In this process (process is still a bit of a questionmark) the toolpart gets a condition based on how you perform/random?

Blocks

  • Smithing Anvil

Items

  • Smithing Hammer

Technical Stuff

  • Temperature system on items
  • ARRP Fluid based system
  • Parts get conditions through smithing process.