Our own arrows cant be given potion effects
JorisDeBeer opened this issue ยท 6 comments
Fermented spider eye json:
"features": [
{
"type": "minecraft:on_hit",
"on_hit": {
"type": "minecraft:status_effect",
"target": "minecraft:targeted_entity",
"effect": "minecraft:poison",
"level": 1
},
"title": "Poison",
"description": "Applies poison on hit"
}
]
Mastercrafted arrow head json:
"slots": [
{
"category": [
"OFFENSIVE"
],
"description": "upgrade",
"type": "UPGRADE_MATERIAL",
"tier": 1
}
]
Screencast.from.2024-08-22.13-02-29.mp4
how does this scale with the arrows? Do they get alot heavier because of the added weight?
Shall I add this to the handler branch I was working on recently? This adds alot of the status effects from minecraft itself. So I will just add the upgrade slots on arrows on that too