Forgero - [Fabric]

Forgero - [Fabric]

85k Downloads

Our own arrows cant be given potion effects

JorisDeBeer opened this issue ยท 6 comments

commented

I am not sure how we would implement this.

commented

Hold my json

commented

image

Fermented spider eye json:

    "features": [
      {
        "type": "minecraft:on_hit",
        "on_hit": {
          "type": "minecraft:status_effect",
          "target": "minecraft:targeted_entity",
          "effect": "minecraft:poison",
          "level": 1
        },
        "title": "Poison",
        "description": "Applies poison on hit"
      }
    ]

Mastercrafted arrow head json:

"slots": [
      {
        "category": [
          "OFFENSIVE"
        ],
        "description": "upgrade",
        "type": "UPGRADE_MATERIAL",
        "tier": 1
      }
    ]

image

Screencast.from.2024-08-22.13-02-29.mp4
commented

how does this scale with the arrows? Do they get alot heavier because of the added weight?

commented

We can adjust the upgrade weight, it's currently at 10.

commented

Shall I add this to the handler branch I was working on recently? This adds alot of the status effects from minecraft itself. So I will just add the upgrade slots on arrows on that too

commented

That would probably work well ๐Ÿ‘