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Mixin conflict with Chest Cavity results in launch crash

AeiouEnigma opened this issue · 3 comments

commented

latest.log gist

conflicting Inject in Chest Cavity

Chest Cavity's Inject into PotionEntity::damageEntitiesHurtByWater prevents Fabrication's Inject from being able to access the local Box variable. A possible fix might be to adjust the priority of Fabrication's MixinPotionEntity class, but I'm unsure whether there's a better solution than that.

commented

...Why does a TAIL inject like this rearrange the LVT?

Sigh. Whatever. If this is fixed on the other end I'll close this.

commented

Conflict fixed in Chest Cavity 2.13.4. Changing the priority of my injection worked.

commented

I don't know, I am as confused about it as you are. I thought that my injections were about as conflict-safe as they can get but here we are.