Fossils and Archeology: Revival

Fossils and Archeology: Revival

6M Downloads

Any way to remove/reduce villagers from this mod?

Opened this issue ยท 0 comments

commented

Hi all,

This mod is breaking my modpack, which uses the mod VillageNames4 to generate unique villages in 1.12.2.

The problem is, fossil villagers are generating as nearly 40-60% of all professions in any given village.

I'm only using the Fossil mod for the entities, as I've used Crafttweaker and other methods to remove all of the assets created from Fossil mod. However, the ONE THING that cannot be removed is these damn Fossil villagers!

Is there any easy, simple way to prevent these professions in the first place? I've used Villager Trade Tables to remove the archaeology trades already, but the skins they spawn with are still just as out of place as other parts of the mod (in the context of this modpack).
Is there any way to disable them?