Friends & Foes (Forge/NeoForge) (Copper Golem,Crab,Glare,Moobloom,Iceologer,Rascal,Tuff Golem,Wildfire,Illusioner)

Random Glare Sound

Zano1999 opened this issue ยท 11 comments

commented

Minecraft version information

1.19.3

Mod loader information

Fabric

Mod loader version information

Fabric Loader 0.14.19

Mod version information

1.8.1

Expected Behavior

The sound must not appear

Actual Behavior

When creating a world with the "Modern Beta" mod, the sound of Glare flying can be heard in certain areas

Reproduction Steps

  1. Create a world with the "Modern Beta" mod
  2. Walk around until you hear the sound

Screenshots & files

No response

commented

Are you 100% sure, that glare is not in your block radius?

commented

Yes, I went into spectator mode, also the sound appears in high altitude flying and is not shown in the sound subtitles

commented

Also this is for sure bug of Modern Beta, only place where glare sound can play is with certain glare action.

commented

Maybe it have something to do with the world generation, it do the same thing with the "Hybrid Beta" datapack

commented

I had gone into spectator mode to check, there was nothing, moreover the sound was repeated even in flight (therefore distant from any possible entity)

commented

And when you try to teleport to closest glare? Which of the glare sound is being played?

commented

The flying sound (the same i hear randomly)

commented

So it is the ambient sound (glare flies subtitle). I actually dont do anything special with that, minecraft logic decides when it should play mob ambient sounds, so i am not sure what should i do.

commented

I tested this with Modern Beta and also Modern Beta world type, no sounds except for if you are close to the actual glare (lush cave biome), are you sure there is not lush cave biome nearby?

commented

Will you be able to post some video example with sounds please?

commented

Closing due to inactivity, reopen if wanted.