Friends & Foes (Forge/NeoForge) (Copper Golem,Crab,Glare,Moobloom,Iceologer,Rascal,Tuff Golem,Wildfire,Illusioner)

[Question] Beekeeper

Looodon opened this issue ยท 7 comments

commented

Minecraft version information
1.19.2

Hey,
I changed the config options to:
"enableBeekeeperVillagerProfession": false,
"generateBeekeeperAreaStructure": false
but the villager is still getting the beekeeper profession. Is there another way to stop the villager from getting the profession or disabling the trade through a datapack? (if so what would I replace the code with?)
Thank you! :)

commented

Hello, if this is not working as intended i would like to try fix it :).

So when generateBeekeeperAreaStructure is false, no beekeeper structure should generate in any of the villages.
When enableBeekeeperVillagerProfession is false all already existing beekepers will still exist, but when you place any beehive and a villager, he should not allocate the profession.

Can you please test these two situations and confirm on that(or not)? Based on that i will try make some changes.

commented

it's true that when generateBeekeeperAreaStructure is false the structure doesn't spawn, but when it comes to enableBeekeeperVillagerProfession being false, it only stop villagers from getting a profession from the minecraft beehives, but not the extra ones that come with the mod that are of different wood colors

commented

Thank you, i will try to debug it, and hopefully fix it, about the datapack question i think it is not possible to disable trades and/or profession like that.

commented

I think i fixed it and even improved it, so even existing beekeepers will transform into the normal villagers, fix will be released with the next update, which is 1.6.0 hopefully soon :).

commented

Sounds great! I'll be looking forward for that. I assume we it's not possible to customize the trades right? Thank you for your time!

commented

I know, that there is one mod, allowing to define trades via json, thus datapacks, but mojang is not there yet(or at least i dont know about it), so probably not.

commented

Fix will be released this weekend with 1.6.0 version.