[b1.2.7] Experimental version hard dependency on Immersive Engineering
ReverseStateMonad opened this issue ยท 2 comments
I downloaded the experimental version to try out the Game Stages support, and it crashes without Immersive Engineering present (java.lang.NoClassDefFoundError: blusunrize/immersiveengineering/common/blocks/BlockIEBase at ftgumod.FTGU.postInit(FTGU.java:141)
).
I can provide the full crash report if that's not enough info, but that seems to be everything relevant; it looks like that line needs to be inside the conditional immediately preceding it, although I couldn't say if any additional changes would be needed elsewhere.
Right, seems I execute some IE compatibility code outside the if statement that checks if it's loaded