
Does not work for omnifactory
PORTB opened this issue ยท 6 comments
When /ftbq_import
quests` is run in a new world, the mod complains about having duplicate quests and orphaned quests. Upon relogging, the ftb quest book is missing many quests and also does not have the correct names/descriptions for any of the quests because a lang file is used for all the texts in better questing. The log file doesn't seem to have anything useful in it so I don't know what extra information to attach
Yeah, so, I figured that this is the case, but from playing Omnifactory I remember most of these quests existing in other chapters as well, for example the upgrade kits in the early / mid game chapter. I'm assuming they used the n-to-m "linking" that Better Questing has there (fun fact, this is also probably why some quests are showing up that aren't visible in the BQ book). I can attempt to make that look nicer, but it may not work exactly the same as it has pre-import (since that is practically impossible).
As for lang keys, I'll check that out later, but again that hopefully shouldn't be as difficult to implement ^^
- A lot of the quests are deleted because of circular dependencies (according to logs)
- It is indeed very easy to do, I even made a small program to do everything. Basically, you should replace
%n
with",\n"
(newline = new member in list),"
with\"
,\
with\\
.
@MaxNeedsSnacks please don't forget about existence of this project
Oh I didn't forget this exists, but honestly, with
- 1.12 being kind of a dead version for modding
- both the modding toolchains and the minecraft codebase being fundamentally different from newer versions
- BQ being a dead mod
- commands kinda sucking in 1.12
- FTBQ lacking a lot of functionality that would be required for a full conversion here
I don't think it's worth maintaining this project anymore, sorry
Duplicate and orphaned quests are normal when working with Better Questing: Quests in FTB Quests are one-to-one and always tied to a chapter, while in BQ neither of those two conditions has to be fulfilled.
The fact that the book is missing some quests is a bit more problematic, can you send me a couple of examples of quests missing perhaps?
As for lang keys in names / descriptions, that's something I likely overlooked, but again, I'd appreciate the DefaultQuests.json attached as an example so I can hopefully implement this in the importer (for reference, FTB Quests can use lang keys like this {this.is.a.lang.key}
)
Yeah, so, I figured that this is the case, but from playing Omnifactory I remember most of these quests existing in other chapters as well, for example the upgrade kits in the early / mid game chapter. I'm assuming they used the n-to-m "linking" that Better Questing has there (fun fact, this is also probably why some quests are showing up that aren't visible in the BQ book). I can attempt to make that look nicer, but it may not work exactly the same as it has pre-import (since that is practically impossible).
As for lang keys, I'll check that out later, but again that hopefully shouldn't be as difficult to implement ^^