[Request] make already filled drawers priority when piping into drawer controller
bloodtap opened this issue · 6 comments
Suggestion: make already filled drawers priority when piping into drawer controller
at the moment if I pipe Items (even from vanilla hoppers) into a drawer controller with unlocked drawers it will place the items at random drawers, (IE if I'm exporting gold into a drawer controller the controller will put them into a random spot, then when it gets more gold rather then pumping it into the already partially filled gold drawer it pumps it into another drawer.)
This means that having unlocked overflow drawers at the end of a line, (incase of items you didn't account for), is impossible
This is what I came here for. Please prioritize (hehe pun) prioritization! ♥ . This mod is amazing so far!
I love this Mod in Stoneblocks 3 !!!
I find the direct display of the content as a number much better than the red bar in StorageDrawers.
Personally, I like the upgrade options better here.
But the fact that drawers that are already filled are not prioritized when piping into the controller has prompted me to remove FunctionalStorage and play with StorageDrawers.
I love this Mod in Stoneblocks 3 !!!
I find the direct display of the content as a number much better than the red bar in StorageDrawers. Personally, I like the upgrade options better here.
But the fact that drawers that are already filled are not prioritized when piping into the controller has prompted me to remove FunctionalStorage and play with StorageDrawers.
you can have the number with storage drawers too just use a quantity key instead of individual upgrades
this problem with functional drawers renders them kinda unusable IMO
That and the fucked lighting
I love this Mod in Stoneblocks 3 !!!
I find the direct display of the content as a number much better than the red bar in StorageDrawers. Personally, I like the upgrade options better here.
But the fact that drawers that are already filled are not prioritized when piping into the controller has prompted me to remove FunctionalStorage and play with StorageDrawers.you can have the number with storage drawers too just use a quantity key instead of individual upgrades this problem with functional drawers renders them kinda unusable IMO That and the fucked lighting
Nice, thank you !
I have never seen this key